Portfolio

Pathologic

Ice-Pick Lodge

What we did: PR strategy. Preview campaigns.

What we achieved: Global press coverage, including ringing endorsements from IGN, PC Gamer, Rock Paper Shotgun and more, plus tens of thousands of YouTube views.

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Figment

Bedtime Digital Games

What we did: PR strategy. Events management. Trailer production.

What we achieved: Interview appointments with major outlets, a range of high-profile media coverage, an EGX ‘Game of the Show’ nomination, tens of thousands of YouTube views.


Phantom Halls

Incendium

What we did: Holistic marketing strategy. Events management. Social media management. Announcement campaign.

What we achieved: Global press coverage, EGX ‘Game of the Show’ nomination, doubled social following and engagement.


Dear Esther

The Chinese Room

What we did: Launch campaign.

What we achieved: Global press coverage and ringing endorsements from the world’s biggest outlets. Game went on to sell over a million copies worldwide.


HEVN

Miga

What we did: Ongoing PR representation. Game design consultation.

What we achieved: Enthusiastic coverage in some of the world’s biggest PC gaming publications including PC Gamer and Rock Paper Shotgun. Actionable design feedback with tangible improvement on perception of game.

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Reaching For Petals

Blue Entropy Studios

What we did: Announcement campaign.

What we achieved: Coverage in world’s biggest PC gaming publications for this debut indie title, plus thousands of organic trailer views.


Thomas Was Alone

Mike Bithell

What we did: Launch campaign.

What we achieved: Global press coverage including ringing endorsements from world’s biggest publications. Game went on to sell over a million copies worldwide.


Odyssey

The Young Socratics

What we did: Ongoing PR representation. Production support.

What we achieved: A range of ongoing media coverage around the world. Aesthetic design sweep including full management of a UI and soundtrack overhaul.


The Piano

Mistaken Visions

What we did: Ongoing PR representation. Design consultation.

What we achieved: A range of ongoing media coverage around the world. Ongoing design consultation, feedback and support, yielding tangible improvements in perception of the game.

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Richard & Alice

Owl Cave

What we did: Full PR campaign, from announcement to launch.

What we achieved: Glowing reviews in some of the world’s most prestigious publications, such as Edge, Destructoid and Rock Paper Shotgun. Over 60,000 units sold of a niche adventure game.