Some Of Our Clients

We’ve helped a wide range of indie studios, solo developers, and small publishing houses achieve the best possible results for their games and their brands. Here’s just a small selection of the folks we’ve worked with.


Case Studies

Figment

Bedtime Digital Games

What we did: Multi-phase PR strategy. Events management. Trailer production.

What we achieved: Interview appointments with major outlets, a range of high-profile media coverage, an EGX ‘Game of the Show’ nomination, tens of thousands of YouTube views.

[Read the case study]


Rising Lords

Argonwood

What we did: Full marketing strategy. PR. Social media and community management.

What we achieved: Thousands of engaged community members and enthusiastic coverage from the biggest specialist outlets on the web.

[Read the case study]


The Land of Pain

Alessandro Guzzo

tlop

What we did: PR strategy. Launch campaign.

What we achieved: Major press coverage in PC Gamer, Rock Paper Shotgun, The Telegraph and more, plus over a million organic YouTube views within just a few days of release.

[Read the case study]


Pathologic 2

Ice-Pick Lodge

What we did: PR strategy. Preview campaigns.

What we achieved: Global press coverage, including ringing endorsements from IGN, PC Gamer, Rock Paper Shotgun and more, plus tens of thousands of YouTube views.

[Read the case study]