We regularly meet with Armor’s producers and leadership team to discuss their upcoming roster of titles. For each game, we identify key messages, USPs, target audiences, and suitable media figures to help spread the word. We then work with Armor’s team of producers, and the development studios behind the games, to create specific PR and marketing timelines – coordinating with Armor’s own marketing team to ensure all of our work sings in harmony and that our PR work can bed into their wider marketing plans.
We then manage all PR outreach on behalf of Armor Games Studios – coordinating game announcements, hands-on previews, interviews, reviews, influencer coverage and more – timing our media beats with key moments in each games’ marketing cycle for maximum impact.
During more than two years working with Armor, we’ve been privileged to work on a slew of fantastic games, created by some of the most inventive developers working within the indie scene. From Nauticrawl (a critically acclaimed roguelike puzzle box set in a hostile alien world), to ITTA (a bullet-hell shooter that bravely tackles topics such as grief, loss and redemption), to Soda Dungeon 2 (a laid-back dungeon-crawler with more than 2,500 glowing Steam reviews), Armor’s roster of titles underpins their desire to be an ambitious, forward-thinking and courageous publisher that trusts in its developers’ creativity.