Why nobody cares about your indie game

We sometimes have clients come to us who have been running their own marketing for a while, but have hit a brick wall: they simply cannot get more than a handful of people interested in their game. Often, these clients are stumped, and at their wits’ end. They’ve tried everything, but nothing seems to work.

When you work on enough marketing projects (and I’d estimate I’ve publicised upwards of 200 games in some capacity over the years), you start to spot trends that make these issues a lot easier to diagnose and treat. Here are the top five reasons we find indies aren’t getting the attention their developers were hoping for – and how to steer things back on track for your game! read more

Kotaku is not the answer: Strategic thinking for indie game PR

Jon and I are on a call with a developer. It’s an initial call about the possibility of working together. They’re informal discussions, these initial calls: they help us to get a sense of whether we might be a good fit for the game, whether our ambitions align, and what sort of promotional work might be the best for their project.

One of the questions I like to ask in these calls is: “What does success mean to you?” Often people seem a bit nonplussed by this question, like, isn’t it obvious what success means? But almost every developer has a different answer. read more